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Deadborn Zombie (CR +1/2)

Deadborn zombies are the result of humanoids perishing under the effects of the Deadborn Vulture Curse. Unlike common zombies, deadborn zombies retain their intelligence and mobility but are at the call of the Lich that originated the original curse.

Creating a Deadborn Zombie

“Deadborn Zombie” is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3. This corporeal creature is referred to hereafter as the base creature.

CR
Same as base creature.
Type
The creature’s type becomes undead. It keeps subtypes except for alignment subtypes and subtypes that indicate kind.
Alignment
Same as base creature, however for every 6 months spent as a deadborn zombie the creature moves one step towards evil (e.g., good->neutral->evil).
Armor Class
+2 Natural Armor.
Hit Dice
Change all of the creature’s racial Hit Dice to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2 undead HD). Hit Dice from class levels are unchanged.
Saving Throws
Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Defensive Abilities
A deadborn zombie gains DR 5/slashing and channel resistance +2, in addition to undead traits.
Speed
As base creature.
Attacks
As base creature.
Abilities
Str +1, Dex +1. As an undead, it has no Constitution score.
BAB
A deadborn zombie’s BAB for its racial HD is equal to 3/4 its HD.
Skills
A deadborn zombie gains skill ranks per racial Hit Die equal to 4 + its Int modifier (class skills as the undead type). Skills gained from class levels remain unchanged.
Feats
A deadborn zombie gains Toughness as a bonus feat.
Special Qualities
Unlike a common zombie, a deadborn zombie does not gain the staggered special quality.
Deadborn zombies, when within a mile of their Lich, must make a Will Save as per Command Undead.