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Tasawuruha (Tiny Clockwork Construct)

Tasawuruha Bird

Tasawuruha are tiny clockwork constructions made by the people of Sayyad on the desert world Talan. They consist of extremely small machinery with minor magics that are of a very delicate nature. As such, they tend to be used for simple tasks such as keeping watch, recording life or experiments within the construction guilds, or even restocking small products in shops. Additionally, while they tend not to be used for outright combat, their use is also well known for espionage and even assassination.

The craftspeople who make tasawuruha are well respected across Talan and have gained much wealth from their fine handiwork.

Creation

The construction of a tasawuruha involves creating individual parts and joining them together. Crafting these parts functions as per the Crafting rules, but with a baseline DC20 of Craft: Tasawuruha. Crafting attempts can be made on a daily basis if at least 4 hours are dedicated to the highly intricate work. Additionally, parts can require specific minimum ranks, representing the amount of time dedicated to the complex craft.

Although the amount of parts can vary, almost all tasawuruha require a chassis, a shell, a mode of locomotion, and some type of sense. Once these parts are made, they can be joined to or removed from the main chassis with a DC 15 Craft: Tasawuruha check or with a DC 20 Knowledge: Engineering followed by a DC 20 Disable Device check.

Chassis

The chassis represents the base category of the tasawuruha. It determines the statistics, innate special abilities, and otherwise. All other parts attach to this chassis.

Basit

Weight 1lbs.; Price 400 GP

Description

This chassis is the most basic that can be constructed.

Defense

AC 15, touch 15, flat-footed 12 (+1 Dex, +2 dodge, +2 size) hp 5 (1d10) Fort +0, Ref +3, Will +0 Immune construct traits Weaknesses vulnerable to electricity

Offense

Speed 5ft. Melee Slam +2 (1d2)

Statistics

Str 10, Dex 12, Con --, Int --, Wis 11, Cha 1 Base Atk +1; CMD +0; CMD 12 Feats Improved Initiative, Lightning Reflexes Skills Stealth +10; Racial Modifiers +2 Stealth SQ Winding (Ex), Swift Reactions (Ex)

Traits
  • Winding (Ex)
    • Clockwork constructs must be wound with special keys in order to function. As a general rule, a fully wound clockwork can remain active for 1 day per Hit Die, but shorter or longer durations are possible.
  • Vulnerable to Electricity
    • Clockwork constructs take 150% as much damage as normal from electricity attacks.
  • Swift Reactions (Ex)
    • Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats, and gain a +2 dodge bonus to AC.
Construction Requirements

Cost 200 GP; Special creator must have 1 rank in the Craft: Tasawuruha skill

Shell

The shell of the tasawuruha defines its visual appearance as well as its durability. Hardness can be considered as effective DR for the tasawuruha when attacked as a fully functioning automaton.

Shells are normally 1/4th inch in thickness, but may be increased to 1/2 inch, thereby doubling both the costs and the hit points. Materials not listed here may be used at the DM’s discretion by halving the material’s hardness.

Material Weight Cost Hit Points Hardness Properties
Paper .1lb 1gp +0 0 Fragile
Bone/Leather 1lb 2gp +1 2 Fragile
Wood .5lb 2gp +3 2
Darkwood .25lb 7gp +3 2
Greenwood 1lb 24gp +3 2 For the wood to remain alive, it must be doused in a gallon of water and allowed to rest an hour in contact with fertile soil. Additionally, it can heal 1 hit point per hour if in fertile soil. If broken, it is repaired during the first hour of contact with fertile soil. Fire damage is automatically reduced by 1/4th.
Bronze/Brass 3lb 20gp +7 4 Fragile
Iron/Steel 3lb 20gp +7 5
Living Steel 3lb 120gp +8 7 Repairs 2 HP per day, or 1 HP per day if broken. Whenever the wielder of a metal weapon rolls a natural 1 on an attack roll, the item must make a DC 20 Fortitude save or gain the broken condition. If the item already has the broken condition, it is instead destroyed. Adamantine weapons are immune to this.
Gold 4lb 200gp +2 2
Fire-forged Steel 3lb 270gp +7 5 Fire resist 2
Frost-forged Steel 3lb 270gp +7 5 Cold resist 2
Mithral 1.5lb 420gp +7 7
Adamantine 3lb 1020gp +10 10

Additionally, most tasawuruha are decorated with inlays and plating, at an additional cost depending on the material.

Senses

Crystal Eyes

Weight 0.1lbs.; Price 50 GP

Description

These crystals provide the tasawuruha with the ability to see.

Type Vision Price Construction Requirements
Clear 20ft 50gp 25gp; 1 rank in Craft: Tasawuruha
Amber 20ft Low-light 75gp 37gp; 2 ranks in Craft: Tasawuruha
Jade 30ft Low-light 100gp 50gp; 3 ranks in Craft: Tasawuruha
Onyx 15ft Darkvision 300gp 150gp; 5 ranks in Craft: Tasawuruha
Starstone 30ft Darkvision 750gp 375gp; 8 ranks in Craft: Tasawuruha
Voidglass 40ft Darkvision, 20ft Blindsight 2000gp 1000gp; 14 ranks in Craft: Tasawuruha
Construction Requirements

Cost 25 GP; Special creator must have 1 rank in the Craft: Tasawuruha skill

Locomotion

Legs

Weight 0.5lbs.; Price 50 GP

Description

These legs provide the ability for the tasawuruha to walk 15ft. as a move action.

Type Speed Price Construction Requirements
Basic 10ft 50gp 25gp; 1 rank in Craft: Tasawuruha
Moderate 20ft 100gp 50gp; 3 ranks in Craft: Tasawuruha
Superior 40ft 250gp 125gp; 6 ranks in Craft: Tasawuruha
Perfect 60ft 400gp 200gp; 8 ranks in Craft: Tasawuruha
Construction Requirements

Cost 25 GP; Special creator must have 1 rank in the Craft: Tasawuruha skill

Claws/Talons

Weight 0.25lbs.; Price 50 GP

Description

These claws give the tasawuruha the ability to climb 5ft. as a move action as well as a claw attack.

Type Speed Damage Price Construction Requirements
Basic 5ft 1d2 50gp 25gp; 1 rank in Craft: Tasawuruha
Moderate 10ft 1d2+1 100gp 50gp; 2 ranks in Craft: Tasawuruha
Superior 20ft 1d2+3 250gp 125gp; 5 ranks in Craft: Tasawuruha
Perfect 40ft 1d2+6 400gp 200gp; 7 ranks in Craft: Tasawuruha
Construction Requirements

Cost 25 GP; Special creator must have 1 rank in the Craft: Tasawuruha skill

Wings

Weight 0.5lbs.; Price 200 GP

Description

With these specially constructed wings, the tasawuruha gains the ability to fly. The tasawuruha must weigh at most the listed amount in Max Weight to still be capable of flight.

Type Speed Max Weight Price Construction Requirements
Basic 20ft (clumsy) 2lb 200gp 100gp; 3 ranks in Craft: Tasawuruha
Moderate 20ft (average) 3lb 300gp 150gp; 5 ranks in Craft: Tasawuruha
Superior 30ft (good) 3.5lb 450gp 225gp; 8 ranks in Craft: Tasawuruha
Perfect 40ft (perfect) 4lb 700gp 350gp; 12 ranks in Craft: Tasawuruha
Construction Requirements

Cost 100 GP; Special creator must have 3 ranks in the Craft: Tasawuruha skill

Hover

Weight 0.5lbs; Price 400 GP

Description

Magical gems permit the tasawuruha to hover. When using its hovergem, the tasawuruha treats wind effects as if two size categories larger, such that it is not automatically blown away by a windstorm. The tasawuruha cannot weigh more than the listed amount and still hover.

Type Speed Max Weight Price Construction Requirements
Basic 15ft (clumsy) 10lb 400gp 200gp; 6 ranks in Craft: Tasawuruha
Moderate 20ft (clumsy) 15lb 500gp 250gp; 9 ranks in Craft: Tasawuruha
Superior 25ft (average) 20lb 800gp 400gp; 12 ranks in Craft: Tasawuruha
Perfect 30ft (average) 30lb 1000gp 500gp; 15 ranks in Craft: Tasawuruha

Blinkstone

Weight 0.25lbs; Price 1000 GP

Description

These magic gemstones, harvested from extraplanar worlds, grant a limited form of teleport akin to dimensional hop. The effect is entirely magical and does not work in any antimagic fields.

Type Distance Price Construction Requirements
Clear 5ft 1000gp 500gp; 7 ranks in Craft: Tasawuruha
Pallid 10ft 1500gp 750gp; 10 ranks in Craft: Tasawuruha
Frosted 20ft 1750gp 875gp; 13 ranks in Craft: Tasawuruha
Ethereal 40ft 2250gp 1125gp; 16 ranks in Craft: Tasawuruha
Void 60ft 3000gp 1500gp; 19 ranks in Craft: Tasawuruha

Augmentations

Charged (Ex)

Weight 2.0lbs.; Price 600 GP

Description

Equipped with a static generator, a tasawuruha with this special ability deals an additional 1d6 points of electricity damage with all natural attacks and melee weapons it has.

Construction Requirements

Cost 300 GP; Special creator must have 7 ranks in the Craft: Tasawuruha skill

Efficient Winding (Ex)

Weight 0.25lbs.; Price 200 GP

Description

Built for long missions, a tasawuruha with this special ability can function for 2 days per Hit Die each time it’s wound. If the creature’s CR is 11 or higher, it can function for 3 days per Hit Die each time it is wound.

Construction Requirements

Cost 100 GP; Special creator must have 6 ranks in the Craft: Tasawuruha skill

Microfiber Enhancement (Ex)

Weight 0lbs.; Price 1000 GP

Description

Through the use of microfiber pulleys, the tasawuruha can avoid damage as if it had Evasion. Whenever it makes a Reflex saving throw to determine whether it takes half damage, a successful save results in no damage.

Construction Requirements

Cost 500 GP; Special creator must have 13 ranks in the Craft: Tasawuruha skill

Embedded Ioun Stone (Ex)

Weight 0.25lbs.; Price 800 GP

Description

As a full-round action, an ioun stone can be embedded in (or removed from) a slot in the tasawuruha (usually on its forehead). It is possible to embed or remove an ioun stone only if the tasawuruha is helpless, pinned, or willing. The tasawuruha gains the benefit of the ioun stone, including its resonant power.

Construction Requirements

Cost 400 GP; Special creator must have 11 ranks in the Craft: Tasawuruha skill

Grind (Ex)

Weight 1.0lbs.; Price 100 GP

Description

A tasawuruha with this special attack deals additional slashing damage when it makes a successful grapple combat maneuver check because of many twisting gears and churning pistons in its body. This additional damage is equal to 1d4 points plus 1-1/2 the creature’s Strength bonus.

Construction Requirements

Cost 50 GP; Special creator must have 3 ranks in the Craft: Tasawuruha skill

Integrated Firearm (Ex)

Weight 1.0lbs.; Price 500 GP

Description

One of the tasawuruha’s arms ends in a firearm. The firearm generally functions as a pistol or musket intended for a creature of the tasawuruha’s size, but nearly any firearm of suitable size is possible. The tasawuruha is considered proficient with the weapon. The tasawuruha can reload an integrated one-handed firearm as a swift action and an integrated two-handed firearm as a move action. As a standard action, the tasawuruha can remove the broken condition from an integrated firearm, provided that the condition resulted from a misfire. A tasawuruha usually has 10 rounds of ammunition and gunpowder stored within a reloading mechanism.

Construction Requirements

Cost 250 GP; Special creator must have 8 ranks in the Craft: Tasawuruha skill

Self-Destruct (Ex)

Weight 0.25lbs.; Price 300 GP

Description

Unless specifically programmed otherwise by its creator, a tasawuruha explodes 1 round after it is destroyed. During this round, the thing shrieks and thrashes about as if undergoing convulsions. On what would normally have been its next action, it explodes, dealing 1d6 points of fire damage in a 5-foot radius (Reflex DC 10 for half damage). A DC 20 Disable Device check made as a standard action can halt the self-destruct sequence, but does not prevent it from dying. A tasawuruha that self-destructs automatically destroys its gemstone, along with any information contained inside it. The save DC is Constitution-based.

Construction Requirements

Cost 150 GP; Special creator must have 3 ranks in the Craft: Tasawuruha skill

Standby (Ex)

Weight 0lbs.; Price 500 GP

Description

A tasawuruha creature with this special ability can place itself on standby as a standard action. While on standby, the tasawuruha creature cannot move or take any actions. It remains aware of its surroundings but takes a -4 penalty on Perception checks. Time spent on standby does not count against the tasawuruha’s wind-down duration. The tasawuruha can exit standby as a swift action. If it does so to initiate combat, it gains a +4 racial bonus on its Initiative check.

Construction Requirements

Cost 250 GP; Special creator must have 4 ranks in the Craft: Tasawuruha skill

Record Audio (Ex)

Weight 0.2lbs.; Price 500 GP

Description

The tasawuruha can record nearby sounds as a swift action or as part of the Record Video augmentation, archiving all sound within a 20-foot spread onto a small gemstone worth 50gp embedded in its body. It can record up to 1 hour of sound. Starting and stopping playback of recorded sound is a swift action. Removing a gemstone or installing a gemstone requires a DC 25 Disable Device or a DC 17 Engineering with a DC 15 Craft Tasawuruha check as a full-round action – failure does not damage the gemstone but does erase any recorded sounds on the gemstone.

Since tasawuruha are not intelligent, they must be given simple commands as to when they are to start recording sounds. A tasawuruha can differentiate between creature types and subtypes, but not between specific individuals. Recording can be stopped and started according to these rules as well, however once the gemstone has reached its 1 hour limit, all recording stops unless specifically commanded to record over from the beginning of the gemstone.

The cost of an individual audio gemstone is 50gp.

Construction Requirements

Cost 250 GP; Special creator must have 7 ranks in the Craft: Tasawuruha skill

Record Video (Ex)

Weight 0.3lbs.; Price 1000 GP

Description

Tasawuruha can record video as a swift action or as part of the Record Audio augmentation, archiving all video it seems with its crystal eyes within a 30-foot cone onto a small gemstone worth 100gp embedded in its body. The video is of a poor quality, such that a scroll can only barely be read if placed directly in front of the crystal apparatus.

Otherwise, this augmentation functions as per Record Audio.

The cost of an individual video gemstone is 100gp.

Construction Requirements

Cost 500 GP; Special creator must have 9 ranks in the Craft: Tasawuruha skill