Pochy's D&D ReferenceCampaignsTransdimensional CouncilBestiaryAstralmot

Astralmot CR 14

This four-armed humanoid has long, moth-like wings and an inner gentle radiance that makes it difficult to look directly at.

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XP 38,400

NG Medium outsider (extraplanar, good, aberration)

Init +8; Senses darkvision 60 ft., low-light vision, ethereal sight; Perception +26

Aura protective aura

Defense

AC 26, Touch 18, Flat-Footed 18 (+8 Dex, +8 natural; +4 deflection(+6 vs. evil))

HP 128 (15d8+60)

Fort, Ref, Will +16, +13, +11; +4 resistance vs. evil

Immune cold, blind; Resist electricity 10, fire 10; SR 23

Offense

Speed 30ft., fly 50ft. (average)

Melee 4 +1 phase locking claws +19/+17+/+15/+13 (1d4+4/19-20x2)

Special Attacks induced dream, sneak attack +3d6

Spell-Like Abilities (CL 15th; concentration +17)

Statistics

Str 16, Dex 26, Con 21, Int 15, Wis 22, Cha 21

Base Atk +11; CMB +12; CMD 35

Feats Acrobatic, Flyby Attack, Improved Critical (fingerblades), Multiattack (Monster), Lucid Dreamer, Weapon Finesse

Skills Acrobatics +22, Fly +25, Knowledge (planes) +14, Knowledge (geography) +11, Perception +26, Perform (dance) +17, Sense Motive +21, Spellcraft +8, Stealth +21

Languages Desae(secret telepathic language), Telepathic empathy

SQ no breath, hungerless

Special Abilities

Induced Dream (Su)

As a standard action, an astralmot can induce sleep in a creature within 30 feet. That creature must succeed at a DC 21 Will save or immediately fall asleep (as per deep slumber, but with no HD limit). This is a mind-affecting sleep effect. The save DC is Charisma-based.

Stardust (Ex)

The shimmering dust that hangs around an astralmot’s body helps defend her from peril, granting her a +4 deflection bonus to AC (+6 against evil). Once per day as a switch action, an astralmot can cause her stardust to coalesce, granting her concealment for 1d4 rounds.

Alien Mind (Su)

Any telepathic communication with an astralmot will fill the communicator with an alien sense of calm. At the astralmot’s will, she can remove one step from mental effects. Additionally, the target must make a DC 26 Will save to not become under the influence of the astralmot. If failed, the communicator is at a -8 penalty to all mind-affecting abilities or spells from the astralmot.

Additionally, the astralmot communicates via empathetic feelings rather than words. These feelings are forced upon the communicator. It is possible for the astralmot to also project images within the minds of others.

If the communicator attempts to speak in desae, the astralmot may choose to respond.

Ecology

Environment Astral plane

Organization solitary

Treasure double (4 +1 phase locking fingerblades (4-fingered))

Astralmots, or Desae in their own tongue, are natives to the Astral Plane and spend their time exploring the vastness of it. Little is known of astralmots or their language, as they have only been sighted on rare occasions due to the infinite size of the astral plane.

What is known of them is that they do not seek battle, but will not shy away from it when innocents are threatened or when they encounter creatures of evil. In combat, an astralmot fights with spells and her fingerblades, using her mobility and glitterdust spell-like ability to allow for sneak attacks.

An astralmot stands 5 feet tall and weighs about 100 pounds.