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Trunklip – Makwabajiishk CR ???

Resembling a bear, a giant ground sloth and a gigantic beaver, among other things, the trunklip has a prehensil bottom lip that works similarly to an elephant trunk. In its long maw are fitted six great tusks. It’s tail ends in a fluke which it uses, with the help of webbed paws, to propel itself through the water.

XP 3,200

Neutral Large magical beast

Init +1

Senses low-light vision, scent; Perception +6

Defense

AC 16, Touch 10, Flat-Footed 15 (+1 Dex, +6 natural, -1 size)

HP 42 (5d8+20)

Fort, Ref, Will +8, +5, +2

Offense

Speed 40 ft., swim 30 ft. Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), gore +7 (1d8+5) Space 10ft.; Reach 5ft.

Statistics

Str 21, Dex 13, Con 19, Int 5, Wis 12, Cha 8 Base Atk +3; CMB +9 (+13 grapple); CMD 20 (24 vs. trip) Feats Endurance, Run, Skill Focus (Survival) Skills Perception +6, Surival +5, Swim +18; Racial Modifiers +8 Swim Languages Anitou whisper (cannot speak)

Special Abilities

Curative Saliva (Su)

Standard action Range one creature touched Duration 5 minutes

The saliva of a trunklip quells feelings of illness and nausea in the target, giving it a +2 morale bonus on saving throws against disease, nausea, and sickened effects. If the subject is already under the influence of one of these effects when receiving the spell, that effect is suppressed for the duration of the spell.

Trunk lip (Ex)

When applying its saliva to a sickened creature or else grabbing for food and items of no more than 8 pounds, the trunklip has a reach of 10 ft.

Tail Fin

As a marsh and river creature, the trunk lip posesses a strong tail fluke as well as webbing between the fingers of its paws, which grant it a swim speed of 30 ft. and a +8 racial bonus on swim checks.

Table: Skinshifter Beast Form Progression

In addition to gaining the beast’s physical stats, its special abilities, attacks, movement, and AC as listed above, the skinshifter’s form takes on additional bonuses as it levels.

Class Level Natural Armor Bonus Str bonus Dex Bonus movement
1 +0 +0 +0 +0
2 +0 +0 +0 +0
3 +0 +0 +0 +0
4 +0 +0 +0 +0
5 +1 +0 +0 +0
6 +0 +0 +0 +0
7 +0 +0 +0 +0
8 +1 +2 +2 +0 swim + 5 ft
9 +0 +0 +0 +0
10 +0 +0 +0 +0
11 +0 +0 +0 +0
12 +2 +4 +4 +0 swim + 10 ft
13 +0 +0 +0 +0
14 +0 +0 +0 +0
15 +0 +0 +0 +0
16 +3 +6 +6 +0 swim + 15 ft
17 +0 +0 +0 +0
18 +0 +0 +0 +0
19 +0 +0 +0 +0
20 +4 +8 +8 +0 swim + 20 ft