Wandering Stalker (CR +1)
Wandering stalkers are the manifestations of humanoid souls lost in transit between both the planes and life and death. They appear first as a barely visible shadow but over time begin to integrate with the plane they exist within. This may confer unique abilities that correspond to the given plane.
Creating a Wandering Stalker
“Wandering Stalker” is an acquired template that can be added to any creature that had both its passing between planes and life and death interrupted simultaneously. A wandering stalker uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as base creature +1.
Alignment: Any.
Type: The creature’s type changes to outsider and, dependant on the further rules below, becomes incorporeal.
Armor Class: See the AC section in Table: Unbound.
Speed: See the Speed section in Table: Unbound.
Table: Unbound
The stalker finds great difficulty existing within any given plane and takes a great amount of time to adapt. This effect can be sped up by a single stage by using Planar Binding, Lesser or to the final stage with Planar Binding.
The table below shows the amount of time spent on a plane and the effects thereof. For CL-based effects treat your base class level as your caster level. Each Type’s full effects replace the previous Type’s when the stalker attains it.
Type | Days | Material Form | AC | Speed | Special Attacks | Special Abilities |
---|---|---|---|---|---|---|
Shadow | 0-2 | Ethereal | Replace all AC with deflection bonus equal to Charisma bonus | Lose all base creature’s speed but gain a fly speed equal to the base creature’s highest speed with perfect maneuverability. | Weak Unbound Touch | Silent Image, Mage Hand |
Figment | 2-4 | Invisible, 50% miss and hit chance | Replace all AC with deflection bonus equal to Charisma bonus. | In addition to the base creature’s speed, gain a fly speed equal to the base creature’s highest speed with good maneuverability. | Unbound Touch | Ghost Sound, Mage Hand, Blend, Shadow Weapon. |
Faded | 4-8 | 50% miss chance | Regain all AC with a deflection bonus equal to half Charisma bonus. | In addition to the base creature’s speed, gain a fly speed equal to the base creature’s highest speed with poor maneuverability. | Greater Unbound Touch | Ghost Sound, Mage Hand, Shadow Weapon. |
Pseudo-Material | 8-16 | Permanent Blur | Normal AC | Movement remains the same as the base creature’s but with the ability to hover. | Unbound Touch | Ghost Sound (4/day), Blend (2/day) |
Material | 16+ | Permanent Blurred Movement | Normal AC | Same as base creature’s movement. | Weak Unbound Touch | Ghost Sound (2/day), Darting Duplicate (4/day), Feather Fall (1/day) |
Unbound Touch
In all stages of her existance, the wandering stalker gains the ability to make a touch attack against both incorporeal and corporeal beings. The power of this attack is based largely upon force, but may be affected by the plane the wandering stalker finds herself within.
Type | Effect |
---|---|
Weak | 1d4+1 force damage per 2 levels |
Normal | 2d4+2 force damage per 2 levels |
Greater | 4d4+4 force damage per 2 levels |
Planar Effects
Other effects can be determined at the GM’s discretion.
Plane Type | Effect |
---|---|
Negative Energy | Use negative energy instead of force. |
Positive Energy | Use positive energy instead of force. |
Elemental | Use the element’s type instead of force. |